Browsing High-Performance Graphics 2014 by Subject "Computational Geometry and Object Modeling"
Now showing items 1-2 of 2
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High-Performance Delaunay Triangulation for Many-Core Computers
(The Eurographics Association, 2014)We present an efficient implementation of a Dwyer-style Delaunay triangulation algorithm that runs in O(N) expected time. An implicit quad-tree is constructed directly from the floating point bit patterns of the input ... -
Real-Time Deformation of Subdivision Surfaces from Object Collisions
(The Eurographics Association, 2014)We present a novel real-time approach for fine-scale surface deformations resulting from collisions. Deformations are represented by a high-resolution displacement function. When two objects collide, these offsets are ...