Browsing PG2014short by Subject "Graphics data structures and data types"
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Quantitative Analysis of Voxel Raytracing Acceleration Structures
(The Eurographics Association, 2014)In this work, we provide a comprehensive analysis of GPU acceleration structures for voxel raytracing. We compare the commonly used octrees to BVH and KD trees, which are the standard in GPU triangle raytracing. Evaluating ...