Browsing CEIG14 by Subject "Animation"
Now showing items 1-1 of 1
-
CAVAST: The Crows Animation, Visualization, and Simulation Testbed
(The Eurographics Association, 2014)Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to ...