Now showing items 21-40 of 65

    • 3D Reconstruction of Complex Polyhedral Shapes from Contours using a Simplified Generalized Voronoi Diagram 

      Oliva, J-M.; Perrin, M.; Coquillart, S. (Blackwell Science Ltd and the Eurographics Association, 1996)
      We are interested in modelling the suface of very irregular objects known through a few planar polygonal cross-sections. This problem is considered difficult when severe topology and morphology variations appear between ...
    • Incremental constraint modelling in a feature modelling system 

      Laakko, Timo; Mantyla, Martti (Blackwell Science Ltd and the Eurographics Association, 1996)
      The techniques of constraint propagation have recently been successfully applied to feature-based design. Because of their speed, constraint propagation methods allow incremental design and rapid local modifcations of the ...
    • Integrating Computer Animation and Multimedia 

      Preston, Martin; Hewitt, Terry (Blackwell Science Ltd and the Eurographics Association, 1996)
    • BOXTREE: A Hierarchical Representation for Surfaces in 3D 

      Barequet, Gill; Chazelle, Bernard; Guibas, Leonidas J.; Mitchell, Joseph S.B.; Tal, Ayellet (Blackwell Science Ltd and the Eurographics Association, 1996)
      We introduce the boxtree, a versatile data structure for representing triangulated or meshed surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient ray tracing and collision detection. ...
    • Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology 

      Kobbelt, Leif (Blackwell Science Ltd and the Eurographics Association, 1996)
      A simple interpolatory subdivision scheme for quadrilateral nets with arbitrary topology is presented which generates C1 surfaces in the limit. The scheme satisfies important requirements for practical applications in ...
    • An Energy-Based Approach for Contact Force Computation 

      Faure, Francois (Blackwell Science Ltd and the Eurographics Association, 1996)
      A new approach for computing resting contact forces between solids is presented, which handles both static and sliding friction, while avoiding the problems arising from previous approaches. Each iteration provides values ...
    • Reusable Radiosity Objects 

      Ouhyoung, Ming; Chuang, Yung-Yu; Liang, Rung-Huei (Blackwell Science Ltd and the Eurographics Association, 1996)
      Because of the view independence and photo realistic image generation in a diffuse environment, radiosity is suitable for an interactive walk through system. The drawback of radiosity is that it is time-consuming in form ...
    • Simplification of Global-Illumination Meshes 

      Hughes, Merlin; Lastra, Anselmo A.; Saxe, Edward (Blackwell Science Ltd and the Eurographics Association, 1996)
      We present a methodfor simplifying the meshes produced as solutions to global illumination problems, reducing geometric complexity while retaining the perceived imagefidelity. The method has been applied to produce meshes ...
    • Computation of Higher Order Illumination with a Non-Deterministic Approach 

      Bouatouch, Kadi; Pattanaik, S. N.; Zeghers, Eric (Blackwell Science Ltd and the Eurographics Association, 1996)
      In spite of the number of efforts made by the computer graphics researchers, till today the computation of view-independent global illumination in an environment containing non-diffusely reflecting objects is a non-resolved ...
    • Surface Graph Sketching 

      Hutchinson, D.; Lin, F.; Hewitt, W.T. (Blackwell Science Ltd and the Eurographics Association, 1996)
      The production of patterns and designs upon surfaces has received only limited attention, with texturing techniques being accepted as adequate. Texturing, however, can be a very unsatisfactory and clumsy method of producing ...
    • Generation of 3D Texture Using Multiple 2D Models Analysis 

      GHAZANFARPOUR, Djamchid; DISCHLER, Jean-Michel (Blackwell Science Ltd and the Eurographics Association, 1996)
      Solid (30) texturing is commonly used in computer graphics for producing more realistic images. It is often more attractive than the conventional 20 texture mapping but remains more complex on some points. Its major ...
    • Compositing Computer and Video Image Sequences: Robust Algorithms for the Reconstruction of the Camera Parameters 

      Berger, M.-O.; Chevrier, C.; Simon, G. (Blackwell Science Ltd and the Eurographics Association, 1996)
      Augmented reality shows great promises in fields where a simulation in situ would be impossible or too expensive. When mixing synthetic and real objects in the same animated sequence, we must be sure that the geometrical ...
    • Vector Field Based Texture Mapping of Animated Implicit Objects 

      Smets-Solanes, Jean-Paul (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper shows that an adequate use of vectorfields can solve most inconsistencies related to texture mapping that appear in current animation and rendering systems based on implicit objects. The method used is based on ...
    • Fractal modeling using free form techniques 

      Zair, Chems Eddine; Tosan, Eric (Blackwell Science Ltd and the Eurographics Association, 1996)
      IFS models have become a powerful tool for the construction of fractal sets. They offer a straightforward way to generate complex, self-similar figures as attractors. However, they present the fundamental disadvantage of ...
    • Modelling Megalithic Sites 

      POULET, Francois; LUCAS, Michel (Blackwell Science Ltd and the Eurographics Association, 1996)
      In this paper, we present the MegaFormes project which deals with the modelling of megalithic sites. The goal is to enable virtual visits of megalithic sites and to help archaeologists in picturing the evolution of a ...
    • Output-SensitiveVisibility Algorithms for Dynamic Scenes with Applications to Virtual Reality 

      Sudarsky, Oded; Gotsman, Craig (Blackwell Science Ltd and the Eurographics Association, 1996)
      An output-sensitive visibility algorithm is one whose runtime is proportional to the number of visible graphic primitives in a scene model-not to the total number of primitives, which can be much greater. The known practical ...
    • Extraction of Typographic Elements from Outline Representations of Fonts 

      Shainir, Ariel; Rappoport, Ari (Blackwell Science Ltd and the Eurographics Association, 1996)
      Digital typefaces for computer graphics and multimedia applications should be capable of supporting operations such as font variations, transformations. deformations and blending. A powerful implementation of such operations ...
    • Intelligent Control for Haptic Displays 

      Munch, Stefan; Stangenberg, Martin (Blackwell Science Ltd and the Eurographics Association, 1996)
      Usually, a mouse is used for input activities only, whereas output from the computer is sent via the monitor and one or two loudspeakers. But why not use the mouse for output, too? For instance, if it would be possible to ...
    • A Three Dimensional Image Cache for Virtual Reality 

      Schaufler, Gernot; Sturzlinger, Wolfgang (Blackwell Science Ltd and the Eurographics Association, 1996)
      Despite recent advances in rendering hardware, large and complex virtual environments cannot be displayed with a sufficiently highframe rate, because of limitations in the available rendering performance.This paper presents ...
    • Radiosity for dynamic scenes in flatland with the visibility complex 

      ORTI, Rachel; RIVIERE, Stephane; DURAND, Fredo; PUECH, Claude (Blackwell Science Ltd and the Eurographics Association, 1996)
      The radiosity method is particularly suitable for global illumination calculations in static environments. Nonetheless, recent applications of image synthesis such as architectural simulation or lighting design require the ...