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dc.contributor.authorDesbrun, Mathieuen_US
dc.contributor.authorTsingos, Nicolasen_US
dc.contributor.authorGascuel, Marie-Pauleen_US
dc.date.accessioned2014-10-21T07:45:32Z
dc.date.available2014-10-21T07:45:32Z
dc.date.issued1996en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1550319en_US
dc.description.abstractThis paper presents a new adaptive sampling method for implicit surfaces that can be used in both interactive modelling and animation. The algorithm samples implicit objects composed of blending primitives and efficiently maintains this sampling over time, even when their topology changes (during fractures and fusions). It provides two complementary modes of immediate visualization: displaying"scales" lying on the surface, or a"primitive-wise" polygonization. The sampling method efficiently avoids unwanted blending between different parts of an object. Moreover, it can be used for partitioning an implicit surface into local bounding boxes that will accelerate collision detection during animation and ray-intersections during final rendering.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAdaptive Sampling of Implicit Surfaces for Interactive Modelling and Animationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.description.number5en_US
dc.identifier.doi10.1111/1467-8659.1550319en_US
dc.identifier.pages319-325en_US


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