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dc.contributor.authorBeylot, Pen_US
dc.contributor.authorGingins, Pen_US
dc.contributor.authorKalra, Pen_US
dc.contributor.authorThalmann, N Magnenaten_US
dc.contributor.authorMaurel, Wen_US
dc.contributor.authorThalmann, Den_US
dc.contributor.authorFasel, Jen_US
dc.date.accessioned2014-10-21T07:43:43Z
dc.date.available2014-10-21T07:43:43Z
dc.date.issued1996en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1530033en_US
dc.description.abstractAvailability of Visible Human Dataset (VHD)has provided numerous possibilities for its exploitation in both medical applications and 3D animation. In this paper, we present our interactive tools which enable extraction of surfaces for different organs, including bones, muscles, fascia, and skin, from the VHD. The reconstructed surfaces then are used for defining the inter-relationship of organs, a process we refer to as topological modeling. A data base is constructed, which encapsulates structural, topological, mechanical and other relevant information about organs. A 3D interactive tool enables the building and editing of this data base. Such a data base can later be used for different applications in fields such as medicine, sports, education, and entertainment.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.title3D Interactive Topological Modeling using Visible Human Dataseten_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1530033en_US
dc.identifier.pages33-44en_US


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