3D Interactive Topological Modeling using Visible Human Dataset
dc.contributor.author | Beylot, P | en_US |
dc.contributor.author | Gingins, P | en_US |
dc.contributor.author | Kalra, P | en_US |
dc.contributor.author | Thalmann, N Magnenat | en_US |
dc.contributor.author | Maurel, W | en_US |
dc.contributor.author | Thalmann, D | en_US |
dc.contributor.author | Fasel, J | en_US |
dc.date.accessioned | 2014-10-21T07:43:43Z | |
dc.date.available | 2014-10-21T07:43:43Z | |
dc.date.issued | 1996 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1530033 | en_US |
dc.description.abstract | Availability of Visible Human Dataset (VHD)has provided numerous possibilities for its exploitation in both medical applications and 3D animation. In this paper, we present our interactive tools which enable extraction of surfaces for different organs, including bones, muscles, fascia, and skin, from the VHD. The reconstructed surfaces then are used for defining the inter-relationship of organs, a process we refer to as topological modeling. A data base is constructed, which encapsulates structural, topological, mechanical and other relevant information about organs. A 3D interactive tool enables the building and editing of this data base. Such a data base can later be used for different applications in fields such as medicine, sports, education, and entertainment. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | 3D Interactive Topological Modeling using Visible Human Dataset | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 15 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1530033 | en_US |
dc.identifier.pages | 33-44 | en_US |
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