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dc.contributor.authorOuhyoung, Mingen_US
dc.contributor.authorChuang, Yung-Yuen_US
dc.contributor.authorLiang, Rung-Hueien_US
dc.date.accessioned2014-10-21T07:43:41Z
dc.date.available2014-10-21T07:43:41Z
dc.date.issued1996en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1530347en_US
dc.description.abstractBecause of the view independence and photo realistic image generation in a diffuse environment, radiosity is suitable for an interactive walk through system. The drawback of radiosity is that it is time-consuming in form factor estimation, and furthermore, inserting, deleting or moving an object makes the whole costly rendering process repeat itself. To solve this problem, we encapsulate necessary information for form factor calculation and visibility estimation in each object, which is called a reusable radiosity object. An object is defined as a cluster or clusters of triangles. Whenever a scene updates, the radiosity algorithm looks up the prestored information in each object, thus speeding itself up by two orders of magnitude. Besides, solution time based on cluster representatives is linear to the number of objects since each object is reusable, encapsulated with preprocessed data in every level of hierarchy. We also analyze the unregarded error on visibility estimation and propose a statistically optimal adaptive algorithm to maintain the same error for each link.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleReusable Radiosity Objectsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1530347en_US
dc.identifier.pages347-356en_US


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