Interactive Occlusion and Automatic Object Placement for Augmented Reality
View/ Open
Date
1996Author
Breen, David E.
Whitaker, Ross T.
Rose, Eric
Tuceryan, Mihran
Metadata
Show full item recordAbstract
We present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect utilizes a collision detection algorithm to automatically move dynamic virtual objects until they come in contact with static real objects in augmented reality. All of the techniques utilize calibrated data derived from images of a real-world environment.
BibTeX
@article {10.1111:1467-8659.1530011,
journal = {Computer Graphics Forum},
title = {{Interactive Occlusion and Automatic Object Placement for Augmented Reality}},
author = {Breen, David E. and Whitaker, Ross T. and Rose, Eric and Tuceryan, Mihran},
year = {1996},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1530011}
}
journal = {Computer Graphics Forum},
title = {{Interactive Occlusion and Automatic Object Placement for Augmented Reality}},
author = {Breen, David E. and Whitaker, Ross T. and Rose, Eric and Tuceryan, Mihran},
year = {1996},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1530011}
}