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dc.contributor.authorWooten, Wayne L.en_US
dc.contributor.authorHodgins, Jessica K.en_US
dc.date.accessioned2014-10-21T07:41:31Z
dc.date.available2014-10-21T07:41:31Z
dc.date.issued1996en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1510003en_US
dc.description.abstractThe motion of a human platform diver was simulated using a dynamic model and a control system. The dynamic model has 32 actuated degrees of freedom and dynamic parameters within the range of those reported in the literature for humans. The control system uses algorithms for balance, jumping, and twisting to initiate the dive, sequences of desired values for proportional-derivative servos to perform the aerial portion of the dice, and a state machine to sequence the actions throughout the dice. The motion of the simulated diver closely resembles video footage of dices performed by human athletes. The control and simulation techniques presented in this paper are useful for providing realistic motion for synthetic actors in computer animations and virtual environments and may some day be useful for analysis of sports performance.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAnimation of Human Divingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume15en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.1510003en_US
dc.identifier.pages3-13en_US


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