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dc.contributor.authorNOSER, Hansrudien_US
dc.contributor.authorTHALMANN, Danielen_US
dc.date.accessioned2014-10-21T07:37:49Z
dc.date.available2014-10-21T07:37:49Z
dc.date.issued1995en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0325.xen_US
dc.description.abstractWe present an overview of some principles of synthetic vision and audition for digital autonomous actors in virtual worlds. After a short review of the state-of-the-art we focus on some aspects of synthetic vision and virtual world constraints. Then, we present a simple real time structured sound renderer. This sound renderer is used as audition channel for synthetic and real actors and synchronized sound track generator for video film productions.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleSynthetic Vision and Audition for Digital Actorsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0325.xen_US
dc.identifier.pages325-336en_US


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