dc.contributor.author | Steed, Anthony | en_US |
dc.contributor.author | Slater, Mel | en_US |
dc.date.accessioned | 2014-10-21T07:35:58Z | |
dc.date.available | 2014-10-21T07:35:58Z | |
dc.date.issued | 1995 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1420097 | en_US |
dc.description.abstract | Many applications now demand interaction with visualizations of 3D scenes and data sets. Current flat 2D displays are limited in their capacity to provide this not only by the display technology but the interaction metaphors and devices used. The Desktop Bat is a device that has 5 degrees of freedom whilst retaining the simplicity of use o fa mouse. To use it for general 3D interaction several metaphors were created for the tasks of navigation and cursor manipulation and a set of experiments were conducted to determine which metaphors were the most efficient in use. Of these metaphors, a velocity control metaphor was the best for navigation and a metaphor that applied rotations and translations relative to the eyepoint coordinate system was best for object control. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | 3D Interaction with the Desktop Bat | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 14 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1420097 | en_US |
dc.identifier.pages | 97-104 | en_US |