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dc.contributor.authorSteed, Anthonyen_US
dc.contributor.authorSlater, Melen_US
dc.date.accessioned2014-10-21T07:35:58Z
dc.date.available2014-10-21T07:35:58Z
dc.date.issued1995en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1420097en_US
dc.description.abstractMany applications now demand interaction with visualizations of 3D scenes and data sets. Current flat 2D displays are limited in their capacity to provide this not only by the display technology but the interaction metaphors and devices used. The Desktop Bat is a device that has 5 degrees of freedom whilst retaining the simplicity of use o fa mouse. To use it for general 3D interaction several metaphors were created for the tasks of navigation and cursor manipulation and a set of experiments were conducted to determine which metaphors were the most efficient in use. Of these metaphors, a velocity control metaphor was the best for navigation and a metaphor that applied rotations and translations relative to the eyepoint coordinate system was best for object control.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.title3D Interaction with the Desktop Baten_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.description.number2en_US
dc.identifier.doi10.1111/1467-8659.1420097en_US
dc.identifier.pages97-104en_US


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