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dc.contributor.authorKurtenbach, G.en_US
dc.contributor.authorMoran, T. P.en_US
dc.contributor.authorBuxton, W.en_US
dc.date.accessioned2014-10-21T07:33:33Z
dc.date.available2014-10-21T07:33:33Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1350305en_US
dc.description.abstractDrawing a mark can be an efficient command input technique when using a pen-based computer. However, marks are not intrinsically self-explanatory as are other interactive techniques such as buttons and menus. We present design principles for interaction mechanisms which make marks self explanatory for novices but still allow experts to use efficient command marks. The key notion is that use of the explanation mechanism physically trains a novice to use the efficient command marks. Two novel interaction mechanisms we have developed using these principles are presented.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleContextual Animation of Gestural Commandsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number5en_US
dc.identifier.doi10.1111/1467-8659.1350305en_US
dc.identifier.pages305-314en_US


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