Show simple item record

dc.contributor.authorTanaka, Toshimitsuen_US
dc.contributor.authorTakahashi, Tokiichiroen_US
dc.date.accessioned2014-10-21T07:31:24Z
dc.date.available2014-10-21T07:31:24Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1330467en_US
dc.description.abstractWe propose the Cross Scanline Buffer which preserves the result of hidden surface removal as performed by the Cross Scanline Algorithm. The Cross Scan Buffer reduces image re-generation time and eliminates aliasing artifacts even if the image is arbitrarily scaled. Perfect anti-aliasing is achieved because the Cross Scanline Algorithm analytically determines visible polygonal surfaces and divides them into sets of triangles and trapezia. The Cross Scan Buffer supports the various applications that currently use the conventional buffering methods for anti-aliasing. This paper introduces and tests three applications: image scaling, shadow creation, and texture mapping. Experimental results verify that the Cross Scan Buffer is very powerful yet efficient.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleCross Scan Buffer and its Applicationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1330467en_US
dc.identifier.pages467-476en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record