dc.contributor.author | Tanaka, Toshimitsu | en_US |
dc.contributor.author | Takahashi, Tokiichiro | en_US |
dc.date.accessioned | 2014-10-21T07:31:24Z | |
dc.date.available | 2014-10-21T07:31:24Z | |
dc.date.issued | 1994 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1330467 | en_US |
dc.description.abstract | We propose the Cross Scanline Buffer which preserves the result of hidden surface removal as performed by the Cross Scanline Algorithm. The Cross Scan Buffer reduces image re-generation time and eliminates aliasing artifacts even if the image is arbitrarily scaled. Perfect anti-aliasing is achieved because the Cross Scanline Algorithm analytically determines visible polygonal surfaces and divides them into sets of triangles and trapezia. The Cross Scan Buffer supports the various applications that currently use the conventional buffering methods for anti-aliasing. This paper introduces and tests three applications: image scaling, shadow creation, and texture mapping. Experimental results verify that the Cross Scan Buffer is very powerful yet efficient. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Cross Scan Buffer and its Applications | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 13 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1330467 | en_US |
dc.identifier.pages | 467-476 | en_US |