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dc.contributor.authorStrothotte, Thomasen_US
dc.contributor.authorPreim, Bernharden_US
dc.contributor.authorRaab, Andreasen_US
dc.contributor.authorSchumann, Juttaen_US
dc.contributor.authorForsey, David R.en_US
dc.date.accessioned2014-10-21T07:31:24Z
dc.date.available2014-10-21T07:31:24Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1330455en_US
dc.description.abstractRendering systems generally treat the production of images as an objective process governed by the laws of physics. However, perception and understanding on the part of viewers are subjective processes influenced by a variety offactors. For example, in the presentation of architectural drawings, the apparent precision with which the drawings are made will affect whether the viewer considers the design as part of a preliminary design or as part of a final polished project, and to some extent the level of confidence the viewer has in the encoded information.In this paper we develop techniques for rendering images in a way that differs from the usual photorealistic or wire-frame output of renderers. In particular, our techniques allow a user to adjust the rendering of a scene to produce images using primitives with variable degrees of precision, from approximations that resemble vague"five-minute-sketches" to more mature but still hand-drawn images. We provide a theoretical framework for analysing the information flow from the computer to the user via such images. Finally, we describe the design and implementation of a prototypical renderer and show examples of its output.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleHow to Render Frames and Influence Peopleen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1330455en_US
dc.identifier.pages455-466en_US


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