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dc.contributor.authorSchlick, Christopheen_US
dc.date.accessioned2014-10-21T07:31:17Z
dc.date.available2014-10-21T07:31:17Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1330233en_US
dc.description.abstractA new BRDF model is presented which can be viewed as an kind of intermediary model between empirism and theory. Main results of physics are observed (energy conservation, reciprocity rule, microfacet theory) and numerous phenomena involved in light reflection are accounted for, in a physically plausible way (incoherent and coherent reflection, spectrum modifications, anisotropy, self-shadowing, multiple surface and subsurface reflection, differences between homogeneous and heterogeneous materials). The model has been especially intended for computer graphics applications and therefore includes two main features: simplicity (a small number of intuitively understandable parameters controls the model) and efficiency (the formulation provides adequation to Monte-Carlo rendering techniques and/or hardware implementations).en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn Inexpensive BRDF Model for Physically-based Renderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1330233en_US
dc.identifier.pages233-246en_US


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