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dc.contributor.authorSanso, Ramon Masen_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2014-10-21T07:31:15Z
dc.date.available2014-10-21T07:31:15Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1330167en_US
dc.description.abstractIn the computer animation field, the interest for grasping has appeared with the development of synthetic actors. Based on a grasp taxonomy, we propose a completely automatic grasping system for synthetic actors. In particular, the system can decide to use a pinch when the object is too small to be grasped by more than two fingers or to use a two-handed grasp when the object is too large. The system also offers both direct and inverse kinematics to control the articulations. In order to ensure realistic looking closing of the hand, several of the joints are constrained. A brief description of the system and results are also presented.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Hand Control and Automatic Grasping System for Synthetic Actorsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1330167en_US
dc.identifier.pages167-177en_US


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