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dc.contributor.authorVOLINO, Pascalen_US
dc.contributor.authorTHALMANN, Nadia Magnenaten_US
dc.date.accessioned2014-10-21T07:31:15Z
dc.date.available2014-10-21T07:31:15Z
dc.date.issued1994en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1330155en_US
dc.description.abstractWe present a new algorithm for detecting self-collisionson highly discretized moving polygonal surfaces. If is based on geometrical shape regularity properties that permit avoiding many useless collision tests. We use an improved hierarchical representation of our surface that, besides the optimizations inherent to hierarchisation, allows us to fake adjacency information to our advantage for applying efficiently our geometrical optimizations. We reduce the computation time between each frame by building automatically the hierarchical structure once as a preprocessing task. We describe the main principles of our algorithm, followed by some performance tests.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleEfficient self-collision detection on smoothly discretized surface animations using geometrical shape regularityen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.1330155en_US
dc.identifier.pages155-166en_US


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