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dc.contributor.authorRappoport, Arien_US
dc.date.accessioned2014-10-21T07:21:17Z
dc.date.available2014-10-21T07:21:17Z
dc.date.issued1992en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1140235en_US
dc.description.abstractThe convex differences tree (CDT) representation of a simple polygon is useful in computer graphics, computer vision, computer aided design and robotics. The root of the tree contains the convex hull of the polygon and there is a child node recursively representing every connectivity component of the set difference between the convex hull and the polygon. We give an O(n log K + K log2 n) time algorithm for constructing the CDT, where n is the number of polygon vertices and K is the number of nodes in the CDT. The algorithm is adaptive to a complexity measure defined on its output while still being worst case efficient. For simply shaped polygons, where K is a constant, the algorithm is linear. In the worst case K = O(n) and the complexity is O(n log2 n). We also give an O(n log n) algorithm which is an application of the recently introduced compact interval tree data structure.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn Efficient Adaptive Algorithm for Constructing the Convex Differences Tree of a Simple Polygonen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.description.number4en_US
dc.identifier.doi10.1111/1467-8659.1140235en_US
dc.identifier.pages235-240en_US


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