Rendering NURB Regions For 2D Animation
Abstract
We describe an accurate method of rendering by scan-conversion of closed regions bounded by NURBs, with particular comments on its application to computer-based 2D animation. It is shown that the method is fast, analytically accurate, and can be readily extended to include anti-aliasing and clipping.
BibTeX
@article {10.1111:1467-8659.1130035,
journal = {Computer Graphics Forum},
title = {{Rendering NURB Regions For 2D Animation}},
author = {Willis, Philip and Oddy, Robert},
year = {1992},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1130035}
}
journal = {Computer Graphics Forum},
title = {{Rendering NURB Regions For 2D Animation}},
author = {Willis, Philip and Oddy, Robert},
year = {1992},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1130035}
}