Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware
Abstract
An algorithm that allows the use of z-buffer hardware in assisting area sampling for a ray tracing style renderer is described. The implementation issues involved in discretizing the sampling area and light source area are discussed and solutions are proposed. The effects of the hardware-assisted ray tracing approach on frame-buffer systems and image synthesis processes are considered.
BibTeX
@article {10.1111:1467-8659.1130299,
journal = {Computer Graphics Forum},
title = {{Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware}},
author = {Sung, Kelvin},
year = {1992},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1130299}
}
journal = {Computer Graphics Forum},
title = {{Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware}},
author = {Sung, Kelvin},
year = {1992},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1130299}
}