dc.contributor.author | Heckhert, Paul S. | en_US |
dc.date.accessioned | 2014-10-21T07:20:07Z | |
dc.date.available | 2014-10-21T07:20:07Z | |
dc.date.issued | 1992 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.1130181 | en_US |
dc.description.abstract | The radiosity method for the simulation of interreflection of light between diffuse surfaces is such a common image synthesis technique that its derivation is worthy of study. We here examine the radiosity method in a two dimensional, flatland world. It is shown that the radiosity method is a simple finite element method for the solution of the integral equation governing global illumination. These two-dimensional studies help explain the radiosity method in general and suggest a number of improvements to existing algorithms. In particular, radiosity solutions can be improved using a priori discontinuity meshing, placing mesh boundaries on discontinuities such as shadow edges. When discontinuity meshing is used along with piecewise-linear approximations instead of the current piecewise-constant approximations, the accuracy of radiosity simulations can be greatly increased. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Radiosity in Flatland | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 11 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1130181 | en_US |
dc.identifier.pages | 181-192 | en_US |