Ray Coherence Between a Sphere and a Convex Polyhedron
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Date
1992Author
Horvath, Tamas
Marton, Gabor
Risztics, Peter
Szirmay-Kalos, Laszlo
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Using the two ray coherence theorems of Ohta and Maekawa the computation time of ray tracing algorithms for scenes of spheres and convex polyhedra can be reduced considerably. This paper presents further theorems which, together with the first two, may enable further reduction in computation time.
BibTeX
@article {10.1111:1467-8659.1120163,
journal = {Computer Graphics Forum},
title = {{Ray Coherence Between a Sphere and a Convex Polyhedron}},
author = {Horvath, Tamas and Marton, Gabor and Risztics, Peter and Szirmay-Kalos, Laszlo},
year = {1992},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1120163}
}
journal = {Computer Graphics Forum},
title = {{Ray Coherence Between a Sphere and a Convex Polyhedron}},
author = {Horvath, Tamas and Marton, Gabor and Risztics, Peter and Szirmay-Kalos, Laszlo},
year = {1992},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.1120163}
}