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dc.contributor.authorLopes, Pedro Fariaen_US
dc.contributor.authorGomes, Mario Ruien_US
dc.date.accessioned2014-10-21T07:17:53Z
dc.date.available2014-10-21T07:17:53Z
dc.date.issued1992en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1110031en_US
dc.description.abstractActual computer image and motion synthesis paradigms are presented in order to introduce a new computer animation paradigm that simulates the traditional pinscreen animation technique. Pinscreen is a very particular and difficult device that enables a"chiaroscuro" approach to image synthesis. The paper describes the traditional pinscreen technique, the way it is operated, results and related difficulties. An extended computer model, including colour and time extensions, to simulate the pinscreen is presented. Results achieved with vector and raster approaches are discussed. Advantages and possibilities of the method when compared with the traditional method and the problems that arise from this technique will also be explained. Finally current and future work is referenced.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Computer Model For Pinscreen Simulation: A New Animation Paradigmen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.1110031en_US
dc.identifier.pages31-42en_US


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