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dc.contributor.authorDulli, Susien_US
dc.contributor.authorMilanese, Vitalianoen_US
dc.date.accessioned2014-10-21T07:17:52Z
dc.date.available2014-10-21T07:17:52Z
dc.date.issued1992en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.1110003en_US
dc.description.abstractIn this paper the design and development of a graphic programming system to be relied on KA?MO? are described. The system architecture upresented together with the functionality of construction and manipulation of the geometric entities. The environment provides an homogeneous handling of both 2D and 3D objects, these last being represented in a complete solid modelling scheme. Handling is achieved through a set of operators designed to manipulate geometric entities in a way suitable to hide users the implementation details of the specific representation domain. Prolog has been used as a common language to implement both the geometric entities supported by a hierarchical construction and their shape constraints.en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Graphic Programming Environment Based on KADMOSen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.1110003en_US
dc.identifier.pages3-16en_US


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