Node Partitioning in an Octree Display Pipeline
Abstract
The node partitioning stage of a graphics pipeline to transform and display octree encoded objects is described. Its function is to accept a sequence of octree node codes, from which the hidden nodes have been removed, and to partition it into sets of nodes which are suitable for a multiprocessor rendering stage. Each set is capable of being processed and displayed independently.
BibTeX
@article {10.1111:j.1467-8659.1990.tb00397.x,
journal = {Computer Graphics Forum},
title = {{Node Partitioning in an Octree Display Pipeline}},
author = {Heal, B.W.},
year = {1990},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1990.tb00397.x}
}
journal = {Computer Graphics Forum},
title = {{Node Partitioning in an Octree Display Pipeline}},
author = {Heal, B.W.},
year = {1990},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1990.tb00397.x}
}