Hidden Octree Node Removal as a Pipeline Process
Abstract
A processing pipeline solution to the generation and display of octree encoded 3-D objects is described. Particular emphasis is given to an algorithm which removes that part a of linear octree code which describes parts of the object which are invisible from a prescribed viewing position. The scope of the algorithm is restricted to viewing directions which are parallel to the Cartesian axes and to orthogonal projections. The algorithm is specifically designed to operate as a single stage within a pipeline of processes.
BibTeX
@article {10.1111:j.1467-8659.1989.tb00486.x,
journal = {Computer Graphics Forum},
title = {{Hidden Octree Node Removal as a Pipeline Process}},
author = {Heal, B.W.},
year = {1989},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1989.tb00486.x}
}
journal = {Computer Graphics Forum},
title = {{Hidden Octree Node Removal as a Pipeline Process}},
author = {Heal, B.W.},
year = {1989},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1989.tb00486.x}
}