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dc.contributor.authorvan Liere, R.en_US
dc.contributor.authorten Hagen, P. J. W.en_US
dc.date.accessioned2014-10-21T05:39:29Z
dc.date.available2014-10-21T05:39:29Z
dc.date.issued1987en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1987.tb00564.xen_US
dc.description.abstractThe logical input device model, as is adopted in the standardized graphics package GKS, has been an accepted basis for producing device-independent graphics systems. However, when used in highly interactive graphical applications, the logical input device model does not provide sufficient support for a number of fundamental issues inherent to interaction. This paper reopens a discussion which questions the functionality provided by the logical input device model when brought in conjunction with interaction. In particular, the logical input device model does not support the notion of input/output symmetry.CR Categories: 1.3.4 [Computer graphics]: Graphics utilities- graphics packages- 1.3.6 [Computer graphics]: Methodology and techniques- device independence, interaction techniquesen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleLogical Input Devices and Interactionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume6en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.1987.tb00564.xen_US
dc.identifier.pages349-357en_US


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