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dc.contributor.authorArya, Kavien_US
dc.date.accessioned2014-10-16T14:34:23Z
dc.date.available2014-10-16T14:34:23Z
dc.date.issued1986en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1986.tb00316.xen_US
dc.description.abstractWe investigate the benefits of using a functional language to reason about and to implement animation. Since animation concerns pictures changing over time, we consider the manipulation of movies or picture sequences. A compact set of primitive operations over movies is introduced and its use as the basis for an animation system is illustrated. The notion of the behaviour of an animated character is formalised and we show how simple behaviours may be combined to create more complex behaviours. We then show how higher-order functions allow us to construct a variety of useful tools which lead to a highly concise functional script.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Functional Approach to Animationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume5en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.1986.tb00316.xen_US
dc.identifier.pages297-311en_US


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