A Token Based Graphics System
Abstract
This paper presents the design of a novel process oriented graphics systems architecture suitable for emulating many general purpose computer graphics systems. The systems architecture has been designed loosely on the actor model of computation, and consists of a number of functionally distinct modules or processes, which communicate solely by token (message) passing. The design addresses a specific requirement for configurability and adaptability of and between modules identified within interactive computer graphics systems.
BibTeX
@article {10.1111:j.1467-8659.1986.tb00283.x,
journal = {Computer Graphics Forum},
title = {{A Token Based Graphics System}},
author = {Reynolds, Graham J.},
year = {1986},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1986.tb00283.x}
}
journal = {Computer Graphics Forum},
title = {{A Token Based Graphics System}},
author = {Reynolds, Graham J.},
year = {1986},
publisher = {Blackwell Publishing Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1986.tb00283.x}
}