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dc.contributor.authorFahlander, Oloven_US
dc.date.accessioned2014-10-15T08:20:13Z
dc.date.available2014-10-15T08:20:13Z
dc.date.issued1985en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1985.tb00242.xen_US
dc.description.abstractWe believe that in the future we will see a diverse variety of applications in the now emerging technology of real time computer animation. Such animations impose stringent computational and bandwidth demands on the underlying system. It is important to investigate carefully the methods best suited to the particular requirements of animation when motion is involved.1,2,3 In this paper we describe a system - Retina - which is now operational. We discuss the underlying concept of parameterization, which is of fundamental importance to the software design. Some timing data for this system will be given. A short description of the 3D editor, which is currently under development, is also given.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleMoving Picture Synthesis at Linkoping Universityen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume4en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.1985.tb00242.xen_US
dc.identifier.pages371-374en_US


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