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dc.contributor.authorStrothotte, T.en_US
dc.contributor.authorFunt, B.en_US
dc.date.accessioned2014-07-31T08:51:21Z
dc.date.available2014-07-31T08:51:21Z
dc.date.issued1983en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1983.tb00148.xen_US
dc.description.abstractParallel processing algorithms have been developed which approach real-time in displaying raster graphics images of a single rotating three-dimensional object. The hardware required consists of a large number of individual processors with inter-processor communication restricted to immediate neighbours. The overall structure is as if the processors were spread uniformly over the surface of a sphere. The objects for display are modelled as if they were inside this sphere of processors.Each processor stores the following information: * 1) the intersection points of the object-s surface with a radial line extended from the sphere-s centre along with the surface normals at those intersection points, and * 2) pixels representing a small section of the screen.The algorithm involves an organised message-passing scheme to accomplish rotations of the object description and the subsequent display of the image. A simulation of a system involving several hundred processors indicates that its performance improves as a near-linear function of the number of processors.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleRaster Display of a Rotating Object Using Parallel Processingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume2en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1983.tb00148.xen_US
dc.identifier.pages209-217en_US


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