Browsing VG-PBG08: Eurographics/IEEE VGTC on Volume and Point-Based Graphics by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computational Geometry and Object Modeling]: Physically Based Modeling; I.3.3 [Picture/Image Generation]: Bitmap and Framebuffer Operations; I.3.7 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture I.3.7 [Three-Dimensional Graphics and Realism]: Animation"
Now showing items 1-1 of 1
-
Adaptive Sampling and Rendering of Fluids on the GPU
(The Eurographics Association, 2008)In this paper, we propose a novel GPU-friendly algorithm for the Smoothed Particle Hydrodynamics (SPH) simulation for weakly compressible fluids. The major goal of our algorithm is to implement a GPU-based SPH simulation ...