Browsing VG-PBG08: Eurographics/IEEE VGTC on Volume and Point-Based Graphics by Title
Now showing items 17-20 of 20
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Smooth Mixed-Resolution GPU Volume Rendering
(The Eurographics Association, 2008)We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choice of downsampling positions and filter kernels, allows freely mixing volume bricks of different resolutions during rendering, ... -
Stereo Pseudo 3D Rendering for Web-based Display of Scientific Volumetric Data
(The Eurographics Association, 2008)Advancement in high-throughput microscopy technology such as the Knife-Edge Scanning Microscopy (KESM) is enabling the production of massive amounts of high-resolution volumetric data of biological microstructures. To fully ... -
Stroke-Based Transfer Function Design
(The Eurographics Association, 2008)In this paper we propose a user interface for the design of 1D transfer functions. The user can select a feature of interest by drawing one or more strokes directly onto the volume rendering near its silhouette. Based on ... -
A Survey of Methods for Moving Least Squares Surfaces
(The Eurographics Association, 2008)Moving least squares (MLS) surfaces representation directly defines smooth surfaces from point cloud data, on which the differential geometric properties of point set can be conveniently estimated. Nowadays, the MLS surfaces ...