Now showing items 41-60 of 134

    • GPU-assisted Multi-field Video Volume Visualization 

      Botchen, Ralf P.; Chen, Min; Weiskopf, Daniel; Ertl, Thomas (The Eurographics Association, 2006)
      GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ...
    • Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data 

      Vollrath, Joachim E.; Schafhitzel, Tobias; Ertl, Thomas (The Eurographics Association, 2006)
      We present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply ...
    • Adaptive Sampling in Single Pass, GPU-based Raycasting of Multiresolution Volumes 

      Ljung, Patric (The Eurographics Association, 2006)
      This paper presents a novel direct volume rendering technique for adaptive object- and image-space sampling density of multiresolution volumes. The raycasting is implemented entirely on the GPU in a single pass fragment ...
    • GPU-Accelerated D2VR 

      Xu, Fang; Mueller, Klaus (The Eurographics Association, 2006)
      Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ...
    • An Image-Based Modelling Approach To GPU-based Unstructured Grid Volume Rendering 

      Shareef, Naeem; Lee, Teng-Yok; Shen, Han-Wei; Mueller, Klaus (The Eurographics Association, 2006)
      Unstructured grid volume rendering on the GPU is an ongoing research goal. The main difficulty is how to map the irregular data efficiently to the graphics hardware. Grid cells cannot be directly processed by the pipeline ...
    • Volumetric Density Capture From a Single Image 

      Fuchs, Christian; Chen, Tongbo; Goesele, Michael; Theisel, Holger; Seidel, Hans-Peter (The Eurographics Association, 2006)
      We propose a new approach to capture the volumetric density of scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the scattered intensity is recorded by a conventional ...
    • Discontinuous Displacement Mapping for Volume Graphics 

      Correa, Carlos D.; Silver, Deborah; Chen, Min (The Eurographics Association, 2006)
      Displacement mapping is commonly used for adding surface details to an object. In this paper, we outline a generalized notion of displacement mapping, which allows for unconventional features such as unorthogonal and ...
    • Multi-Dimensional Transfer Function Design Using Sorted Histograms 

      Lundström, Claes; Ljung, Patric; Ynnerman, Anders (The Eurographics Association, 2006)
      Multi-dimensional Transfer Functions (MDTFs) are increasingly used in volume rendering to produce high quality visualizations of complex data sets. A major factor limiting the use of MDTFs is that the available design tools ...
    • GPU Accelerated Image Aligned Splatting 

      Neophytou, Neophytos; Mueller, Klaus (The Eurographics Association, 2005)
      Splatting is a popular technique for volume rendering, where voxels are represented by Gaussian kernels, whose pre-integrated footprints are accumulated to form the image. Splatting has been mainly used to render pre-shaded ...
    • iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering 

      Xue, Daqing; Zhang, Caixia; Crawfis, Roger (The Eurographics Association, 2005)
      In this paper, we examine the performance of the early z-culling feature on current high-end commodity graphics cards and present an isosurface-aided hardware acceleration algorithm for slice-based volume rendering (iSBVR) ...
    • A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting 

      Stegmaier, Simon; Strengert, Magnus; Klein, Thomas; Ertl, Thomas (The Eurographics Association, 2005)
      In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate ...
    • GPU-based Object-Order Ray-Casting for Large Datasets 

      Hong, Wei; Qiu, Feng; Kaufman, Arie (The Eurographics Association, 2005)
      We propose a GPU-based object-order ray-casting algorithm for the rendering of large volumetric datasets, such as the Visible Human CT datasets. A volumetric dataset is decomposed into small sub-volumes, which are then ...
    • Robust Generation of Signed Distance Fields from Triangle Meshes 

      Bærentzen, J. Andreas (The Eurographics Association, 2005)
      A new method for robust generation of distance fields from triangle meshes is presented. Graphics hardware is used to accelerate a technique for generating layered depth images. From multiple layered depth images, a binary ...
    • Simplification of Unstructured Tetrahedral Meshes by Point Sampling 

      Uesu, Dirce; Bavoil, Louis; Fleishman, Shachar; Shepherd, Jason; Silva, Cláudio T. (The Eurographics Association, 2005)
      Tetrahedral meshes are widely used in scientific computing for representing three-dimensional scalar, vector, and tensor fields. The size and complexity of some of these meshes can limit the performance of many visualization ...
    • Introducing Topological Attributes for Objective-Based Visualization of Simulated Datasets 

      Takeshima, Yuriko; Takahashi, Shigeo; Fujishiro, Issei; Nielson, Gregory M. (The Eurographics Association, 2005)
      Recent development in the design of multi-dimensional transfer functions allows us to automatically generate comprehensible visualization images of given volumes by taking into account local features such as differentials ...
    • An Integrated Pipeline of Decompression, Simplification and Rendering for Irregular Volume Data 

      Yang, Chuan-Kai; Chiueh, Tzi-Cker (The Eurographics Association, 2005)
      Very large irregular-grid volume data sets are typically represented as tetrahedral mesh and require substantial disk I/O and rendering computation. One effective way to reduce this demanding resource requirement is ...
    • Representation of Objects with Sharp Details in Truncated Distance Fields 

      Novotný, Pavol; Srámek, Milos (The Eurographics Association, 2005)
      We present a new approach for voxelization of implicit solids which contain sharp details. If such objects are processed by common techniques, voxelization artifacts may appear, resulting, among others, in jaggy edges in ...
    • Texturing and Hypertexturing of Volumetric Objects 

      Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)
      Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ...
    • Combining Point Clouds and Volume Objects in Volume Scene Graphs 

      Chen, Min (The Eurographics Association, 2005)
      This paper describes an extension to the technical framework of Constructive Volume Geometry (CVG) in order to accommodate point clouds in volume scene graphs. It introduces the notion of point-based volume object (PBVO) ...
    • Time-Varying Interval Volumes 

      Zhang, Caixia; Xue, Daqing; Crawfis, Roger; Wenger, Rephael (The Eurographics Association, 2005)
      In this paper, we study the interval segmentation and direct rendering of time-varying volumetric data to provide a more effective and interactive volume rendering of time-varying structured and unstructured grids. Our ...