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Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System
(The Eurographics Association, 2008)
This paper presents an effort at developing a robust, interactive framework for rendering 3D fire in real-time in a production environment. Many techniques of rendering fire in non real-time exist and are constantly employed ...
Obscurance-based Volume Rendering Framework
(The Eurographics Association, 2008)
Obscurances, from which ambient occlusion is a particular case, is a technology that produces natural-looking lighting effects in a faster way than global illumination. Its application in volume visualization is of special ...