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Advanced Light Material Interaction for Direct Volume Rendering
(The Eurographics Association, 2010)
In this paper we present a heuristic approach for simulating advanced light material interactions in the context of interactive volume rendering. In contrast to previous work, we are able to incorporate complex material ...
Efficient Acquisition and Clustering of Local Histograms for Representing Voxel Neighborhoods
(The Eurographics Association, 2010)
In the past years many interactive volume rendering techniques have been proposed, which exploit the neighboring environment of a voxel during rendering. In general on-the-fly acquisition of this environment is infeasible ...