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A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data
(The Eurographics Association, 2010)
Since the size of time-varying volumetric data sets typically exceeds the amount of available GPU and main memory, out-of-core streaming techniques are required to support interactive rendering. To deal with the performance ...
Accelerating Volume Raycasting using Occlusion Frustums
(The Eurographics Association, 2008)
GPU-based volume raycasting allows to produce high quality renderings on current graphics hardware. The use of such raycasters is on the rise due to their inherent flexibility as well as the advances in hardware performance ...