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Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise Integration
(The Eurographics Association, 2008)
A novel technique for efficient computation of global light propagation in interactive DVR is presented in this paper. The approach is based on a combination of local shadows from the vicinity of each voxel with global ...
A Graph-Based Approach to Symmetry Detection
(The Eurographics Association, 2008)
Symmetry detection aims at discovering redundancy in the form of reoccurring structures in geometric objects. In this paper, we present a new symmetry detection algorithm for geometry represented as point clouds that is ...
Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System
(The Eurographics Association, 2008)
This paper presents an effort at developing a robust, interactive framework for rendering 3D fire in real-time in a production environment. Many techniques of rendering fire in non real-time exist and are constantly employed ...
Layers for Effective Volume Rendering
(The Eurographics Association, 2008)
A multi-layer volume rendering framework is presented. The final image is obtained by compositing a number of renderings, each being represented as a separate layer. This layer-centric framework provides a rich set of 2D ...
Adaptive Sampling and Rendering of Fluids on the GPU
(The Eurographics Association, 2008)
In this paper, we propose a novel GPU-friendly algorithm for the Smoothed Particle Hydrodynamics (SPH) simulation for weakly compressible fluids. The major goal of our algorithm is to implement a GPU-based SPH simulation ...
Decomposition and Visualization of Fourth-Order Elastic-Plastic Tensors
(The Eurographics Association, 2008)
Visualization of fourth-order tensors from solid mechanics has not been explored in depth previously. Challenges include the large number of components (3x3x3x3 for 3D), loss of major symmetry and loss of positive definiteness ...
Multiresolution Interval Volume Meshes
(The Eurographics Association, 2008)
Interval volumes are a generalization of isosurfaces that represent the set of points between two surfaces. In this paper, we present a compact multi-resolution representation for interval volume meshes extracted from ...
Pre-Integrated Volume Rendering for Multi-Dimensional Transfer Functions
(The Eurographics Association, 2008)
This work presents an efficient extension of pre-integrated volume rendering for multi-dimensional transfer functions. Since even two-dimensional transfer functions can result in strong rendering artifacts that cannot be ...
Harmonic Colormaps for Volume Visualization
(The Eurographics Association, 2008)
Color design forms a crucial part in visual aesthetics, and it has been shown that a visually aesthetic visualization will be looked at more carefully. An important role plays here the choice of a colormap that is composed ...
A Survey of Methods for Moving Least Squares Surfaces
(The Eurographics Association, 2008)
Moving least squares (MLS) surfaces representation directly defines smooth surfaces from point cloud data, on which the differential geometric properties of point set can be conveniently estimated. Nowadays, the MLS surfaces ...