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End-to-End Data Reduction and Hardware Accelerated Rendering Techniques for Visualizing Time-Varying Non-uniform Grid Volume Data
(The Eurographics Association, 2005)
We present a systematic approach for direct volume rendering terascale-sized data that are time-varying, and possibly non-uniformly sampled, using only a single commodity graphics PC. Our method employs a data reduction ...
Representation of Objects with Sharp Details in Truncated Distance Fields
(The Eurographics Association, 2005)
We present a new approach for voxelization of implicit solids which contain sharp details. If such objects are processed by common techniques, voxelization artifacts may appear, resulting, among others, in jaggy edges in ...
Scaffolding-based Segmentation of Coronary Vascular Structures
(The Eurographics Association, 2005)
The coronary arteries are essential for the proper function of the human heart. However, they are generally difficult to segment in volume datasets separately from the other blood-filled cavities of the heart. The major ...
Visualization of Time-Varying Volumetric Data using Differential Time-Histogram Table
(The Eurographics Association, 2005)
We introduce a novel data structure called Differential Time-Histogram Table (DTHT) for visualization of timevarying scalar data. This data structure only stores voxels that are changing between time-steps or during transfer ...
Time-Varying Interval Volumes
(The Eurographics Association, 2005)
In this paper, we study the interval segmentation and direct rendering of time-varying volumetric data to provide a more effective and interactive volume rendering of time-varying structured and unstructured grids. Our ...
GPU Accelerated Image Aligned Splatting
(The Eurographics Association, 2005)
Splatting is a popular technique for volume rendering, where voxels are represented by Gaussian kernels, whose pre-integrated footprints are accumulated to form the image. Splatting has been mainly used to render pre-shaded ...
Simplification of Unstructured Tetrahedral Meshes by Point Sampling
(The Eurographics Association, 2005)
Tetrahedral meshes are widely used in scientific computing for representing three-dimensional scalar, vector, and tensor fields. The size and complexity of some of these meshes can limit the performance of many visualization ...
Accelerated, High-Quality Refraction Computations for Volume Graphics
(The Eurographics Association, 2005)
We present an efficient framework for the high-quality rendering of discretely sampled surface-based objects with refractive effects. This requires an accurate estimation of the refraction coefficients, paired with efficient ...
Volumetric Reconstruction, Compression and Rendering of Natural Phenomena from Multi-Video Data
(The Eurographics Association, 2005)
Lately, new methods for the acquisition of time-varying, volumetric data for photo-realistic rendering of semitransparent, volumetric phenomena like fire and smoke have been developed. This paper presents a wavelet-coding ...
Texturing and Hypertexturing of Volumetric Objects
(The Eurographics Association, 2005)
Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ...