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GPU-Accelerated D2VR
(The Eurographics Association, 2006)
Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ...
Harmonic Colormaps for Volume Visualization
(The Eurographics Association, 2008)
Color design forms a crucial part in visual aesthetics, and it has been shown that a visually aesthetic visualization will be looked at more carefully. An important role plays here the choice of a colormap that is composed ...
Applications of Optimal Sampling Lattices for Volume Acquisition via 3D Computed Tomography
(The Eurographics Association, 2007)
There has been mounting evidence that the familiar Cartesian lattices, while convenient for signal processing and representation, are sub-optimal when it comes to signal fidelity. More suitable in this respect are optimal ...