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Advanced Light Material Interaction for Direct Volume Rendering
(The Eurographics Association, 2010)
In this paper we present a heuristic approach for simulating advanced light material interactions in the context of interactive volume rendering. In contrast to previous work, we are able to incorporate complex material ...
A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data
(The Eurographics Association, 2010)
Since the size of time-varying volumetric data sets typically exceeds the amount of available GPU and main memory, out-of-core streaming techniques are required to support interactive rendering. To deal with the performance ...
Accelerating Volume Raycasting using Occlusion Frustums
(The Eurographics Association, 2008)
GPU-based volume raycasting allows to produce high quality renderings on current graphics hardware. The use of such raycasters is on the rise due to their inherent flexibility as well as the advances in hardware performance ...
Efficient Acquisition and Clustering of Local Histograms for Representing Voxel Neighborhoods
(The Eurographics Association, 2010)
In the past years many interactive volume rendering techniques have been proposed, which exploit the neighboring environment of a voxel during rendering. In general on-the-fly acquisition of this environment is infeasible ...