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Harmonic Colormaps for Volume Visualization
(The Eurographics Association, 2008)
Color design forms a crucial part in visual aesthetics, and it has been shown that a visually aesthetic visualization will be looked at more carefully. An important role plays here the choice of a colormap that is composed ...
Volumetric Ablation Rendering
(The Eurographics Association, 2003)
In this paper, we propose a physically-based method for simulating the process of ablation on volumetric models. We demonstrate the visual effect of ablative processes, such as a beam of heat emitted from a blow torch or ...
Splatting With Shadows
(The Eurographics Association, 2001)
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric structures before it is reflected towards the ...
Applications of Optimal Sampling Lattices for Volume Acquisition via 3D Computed Tomography
(The Eurographics Association, 2007)
There has been mounting evidence that the familiar Cartesian lattices, while convenient for signal processing and representation, are sub-optimal when it comes to signal fidelity. More suitable in this respect are optimal ...
An Image-Based Modelling Approach To GPU-based Unstructured Grid Volume Rendering
(The Eurographics Association, 2006)
Unstructured grid volume rendering on the GPU is an ongoing research goal. The main difficulty is how to map the irregular data efficiently to the graphics hardware. Grid cells cannot be directly processed by the pipeline ...
GPU Accelerated Image Aligned Splatting
(The Eurographics Association, 2005)
Splatting is a popular technique for volume rendering, where voxels are represented by Gaussian kernels, whose pre-integrated footprints are accumulated to form the image. Splatting has been mainly used to render pre-shaded ...
Accelerated, High-Quality Refraction Computations for Volume Graphics
(The Eurographics Association, 2005)
We present an efficient framework for the high-quality rendering of discretely sampled surface-based objects with refractive effects. This requires an accurate estimation of the refraction coefficients, paired with efficient ...