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Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering
(The Eurographics Association, 2001)
We propose a voxel-based terrain rendering method which incorporates a novel keyframe-free image-based rendering algorithm and a new heuristic ray coherence raycasting algorithm. The current image is generated by warping ...
Multiresolution Volume Simplification and Polygonization
(The Eurographics Association, 2003)
We propose a multiresolution volume simplification and polygonization algorithm. Traditionally, voxel-based algorithms lack the adaptive resolution support and consequently simplified volumes quickly lose sharp features ...
OpenVL - The Open Volume Library
(The Eurographics Association, 2003)
OpenVL is a modular, extensible, and high performance library for handling volumetric datasets. It provides a standard, uniform, and easy to use API for accessing volumetric data. It allows the volumetric data to be laid ...
Real-Time Volume Rendering for Virtual ColonoscopyS
(The Eurographics Association, 2001)
We present a volume rendering system that is capable of generating high-quality images of large volumetric data (e.g., 512<sup>3</sup>) in real time (30 frames or more per second). The system is particularly ...
Multi-dimensional Reduction and Transfer Function Design using Parallel Coordinates
(The Eurographics Association, 2010)
Multi-dimensional transfer functions are widely used to provide appropriate data classification for direct volume rendering. Nevertheless, the design of a multi-dimensional transfer function is a complicated task. In this ...
Two-Pass Image and Volume Rotation
(The Eurographics Association, 2001)
We present a novel two-pass approach for both 2D image and 3D volume rotation. Each pass is a pseudo shear. However, it has a similar regularity as a pure shear in that a beam remains rigid while being sheared. Furthermore, ...
Image-Based Rendering of Surfaces from Volume Data
(The Eurographics Association, 2001)
We present an image-based rendering technique to accelerate rendering of surfaces from volume data. We cache the fully volume rendered image (called keyview) and use it to generate novel views without ray-casting every ...
GPU-based Object-Order Ray-Casting for Large Datasets
(The Eurographics Association, 2005)
We propose a GPU-based object-order ray-casting algorithm for the rendering of large volumetric datasets, such as the Visible Human CT datasets. A volumetric dataset is decomposed into small sub-volumes, which are then ...