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Online Reconstruction of Textured Triangle Meshes from Aerial Images
(The Eurographics Association, 2013)
In this paper we present and evaluate a new online reconstruction algorithm to create a textured triangle mesh from a set of aerial images via an unorganized point cloud. Both the point cloud and the mesh are iteratively ...
Realistic Urban Road Network Modelling From GIS Data
(The Eurographics Association, 2016)
Starting from GIS data, which are sampled and often inaccurate, this paper presents a method to reconstruct urban road surfaces respecting important geometric constraints selected from civil engineering. We propose a ...
Interactive Techniques for Populating Large Virtual Cities
(The Eurographics Association, 2013)
For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the ...
Visualization of Documented 3D Cities
(The Eurographics Association, 2016)
Documents whether historical photographs or urban regulations are important for understanding the urban past as well as for urban planning. CityGML is an open standard used to represent 3D structure and thematic information ...
Interactive Low-Cost Wind Simulation For Cities
(The Eurographics Association, 2016)
Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions ...
Conceptualizing, Managing and Developing: A Web Based 3D City Information Model for Urban Energy Demand Simulation
(The Eurographics Association, 2015)
In this paper we describe a concept to manage and develop a web based virtual 3D scene, based on CityGML LoD 2 models, DTM tiles, ortho-photos and energy simulation results of specific heating demand and photovoltaic ...