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NightLighting: a Nocturnal Urban Illumination Approach
(The Eurographics Association, 2013)
Real time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate ...
Challenges in Procedural Modeling of Buildings
(The Eurographics Association, 2013)
The use of procedural modeling for building generation has risen dramatically over the last years, being an elegant and fast way to generate huge, complex and realistically looking urban sites. However, due to its generative ...
Hierarchical Radiosity for Procedural Urban Environments
(The Eurographics Association, 2014)
In this paper we present a novel solution for the computation of diffuse global illumination in urban environments that takes advantage of the underlying structure of the procedural building models used for generating the ...
A Configurable LoD for Procedural Urban Models intended for Daylight Simulation
(The Eurographics Association, 2014)
In many applications, such as in massive urban models visualization or in the study of the impact of urban simulation at different scales, models with different levels of detail are required. In this paper we propose a ...
Interactive Low-Cost Wind Simulation For Cities
(The Eurographics Association, 2016)
Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions ...
Far-LoD: Level of Detail for Massive Sky View Factor Calculations in Large Cities
(The Eurographics Association, 2015)
In many applications, such as in urban physical simulations or in the study of the effect of the solar impact at different scales, models with different levels of detail are required. In this paper we propose an efficient ...
Commercial Evolution Simulation
(The Eurographics Association, 2015)
Simulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical ...