Symposium on Point Based Graphics 04: Recent submissions
Now showing items 21-24 of 24
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Phong Splatting
(The Eurographics Association, 2004)Surface splatting has developed into a valuable alternative to triangle meshes when it comes to rendering of highly detailed massive datasets. However, even highly accurate splat approximations of the given geometry may ... -
Interactive Silhouette Rendering for Point-Based Models
(The Eurographics Association, 2004)We present a new method for rendering silhouettes of point-based models. Due to the lack of connectivity information, most existing polygon-based silhouette generation algorithms cannot be applied to point-based models. ... -
Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware
(The Eurographics Association, 2004)In this paper we present an algorithm to compute boolean operations on free-form solids bounded by surfels using programmable graphics hardware. The intersection, union and difference of two or more solids, is calculated ... -
Multi-Resolution Sound Rendering
(The Eurographics Association, 2004)Point-based multi-resolution representations have been used successfully for rendering highly complex three dimensional scenes in real-time. In this paper, we apply this paradigm to sound rendering: A hierarchy of stochastic ...