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A Unified Lagrangian Approach to Solid-Fluid Animation
(The Eurographics Association, 2005)
We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian approach, we are able to ...
A Practical Structured Light Acquisition System for Point-Based Geometry and Texture
(The Eurographics Association, 2005)
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination ...
Conversion of Point-Sampled Models to Textured Meshes
(The Eurographics Association, 2005)
We present an algorithm to convert point-sampled objects to textured meshes. The output mesh carries the geometric information present in the input model, while information about color and other surface attributes is ...