SPBG: Symposium on Point Based Graphics: Recent submissions
Now showing items 81-89 of 89
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Interactive 3D Painting on Point-Sampled Objects
(The Eurographics Association, 2004)We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object ... -
Interactive Point-Based Modeling from Dense Color and Sparse Depth
(The Eurographics Association, 2004)We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator sweeps the scene, the device acquires dense ... -
Real-Time Point Cloud Refinement
(The Eurographics Association, 2004)Splatting-based rendering techniques are currently the best choice for efficient high quality rendering of pointbased geometries. However, such techniques are not suitable for large magnification, especially when the object ... -
Stratified Point Sampling of 3D Models
(The Eurographics Association, 2004)Point sampling is an important intermediate step for a variety of computer graphics applications, and specialized sampling strategies have been developed to satisfy the requirements of each problem. In this article, we ... -
Point-based Surface Rendering with Motion Blur
(The Eurographics Association, 2004)In this paper we show how to extend point-based surface rendering to illustrate object motion. We do this by first extruding the circular points into ellipsoids, which fill the space traced out by the points in motion. ... -
Phong Splatting
(The Eurographics Association, 2004)Surface splatting has developed into a valuable alternative to triangle meshes when it comes to rendering of highly detailed massive datasets. However, even highly accurate splat approximations of the given geometry may ... -
Interactive Silhouette Rendering for Point-Based Models
(The Eurographics Association, 2004)We present a new method for rendering silhouettes of point-based models. Due to the lack of connectivity information, most existing polygon-based silhouette generation algorithms cannot be applied to point-based models. ... -
Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware
(The Eurographics Association, 2004)In this paper we present an algorithm to compute boolean operations on free-form solids bounded by surfels using programmable graphics hardware. The intersection, union and difference of two or more solids, is calculated ... -
Multi-Resolution Sound Rendering
(The Eurographics Association, 2004)Point-based multi-resolution representations have been used successfully for rendering highly complex three dimensional scenes in real-time. In this paper, we apply this paradigm to sound rendering: A hierarchy of stochastic ...