Now showing items 21-38 of 38

    • An Example-Based Approach for Facial Expression Cloning 

      Pyun, Hyewon; Kim, Yejin; Chae, Wonseok; Kang, Hyung Woo; Shin, Sung Yong (The Eurographics Association, 2003)
      In this paper, we present a novel example-based approach for cloning facial expressions of a source model to a target model while reflecting the characteristic features of the target model in the resulting animation. Our ...
    • Advected Textures 

      Neyret, Fabrice (The Eurographics Association, 2003)
      Game and special effects artists like to rely on textures (image or procedural) to specify the details of surface aspect. In this paper, we address the problem of applying textures to animated fluids. The purpose is to ...
    • A Real-Time Cloud Modeling, Rendering, and Animation System 

      Schpok, Joshua; Simons, Joseph; Ebert, David S.; Hansen, Charles (The Eurographics Association, 2003)
      Modeling and animating complex volumetric natural phenomena, such as clouds, is a difficult task. Most systems are difficult to use, require adjustment of numerous, complex parameters, and are non-interactive. Therefore, ...
    • Particle-Based Fluid Simulation for Interactive Applications 

      Müller, Matthias; Charypar, David; Gross, Markus (The Eurographics Association, 2003)
      Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...
    • Geometry Videos: A New Representation for 3D Animations 

      Briceño, Hector M.; Sander, Pedro V.; McMillan, Leonard; Gortler, Steven; Hoppe, Hugues (The Eurographics Association, 2003)
      We present the 'Geometry Video', a new data structure to encode animated meshes. Being able to encode animated meshes in a generic source-independent format allows people to share experiences. Changing the viewpoint allows ...
    • Synthesizing Animatable Body Models with Parameterized Shape Modifications 

      Seo, Hyewon; Cordier, Frederic; Magnenat-Thalmann, Nadia (The Eurographics Association, 2003)
      Based on an existing modeller that can generate realistic and controllable whole-body models, we introduce our modifier synthesizer for obtaining higher level of manipulations of body models by using parameters such as fat ...
    • Handrix: Animating the Human Hand 

      Koura, George El; Singh, Karan (The Eurographics Association, 2003)
      The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
    • Dynapack: Space-Time compression of the 3D animations of triangle meshes with fixed connectivity 

      Ibarria, Lawrence; Rossignac, Jarek (The Eurographics Association, 2003)
      Dynapack exploits space-time coherence to compress the consecutive frames of the 3D animations of triangle meshes of constant connectivity. Instead of compressing each frame independently (space-only compression) or ...
    • Construction and Animation of Anatomically Based Human Hand Models 

      Albrecht, Irene; Haber, Jörg; Seidel, Hans-Peter (The Eurographics Association, 2003)
      The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations and powerful work alike. Designing an animatable human hand model that features the abilities of the archetype created by ...
    • Visual Simulation of Ice Crystal Growth 

      Kim, Theodore; Lin, Ming C. (The Eurographics Association, 2003)
      The beautiful, branching structure of ice is one of the most striking visual phenomena of the winter landscape. Yet there is little study about modeling this effect in computer graphics. In this paper, we present a novel ...
    • Discrete Shells 

      Grinspun, Eitan; Hirani, Anil N.; Desbrun, Mathieu; Schröder, Peter (The Eurographics Association, 2003)
      In this paper we introduce a discrete shell model describing the behavior of thin flexible structures, such as hats, leaves, and aluminum cans, which are characterized by a curved undeformed configuration. Previously such ...
    • Blowing in the Wind 

      Wei, Xiaoming; Zhao, Ye; Fan, Zhe; Li, Wei; Yoakum-Stover, Suzanne; Kaufman, Arie (The Eurographics Association, 2003)
      We present an approach for simulating the natural dynamics that emerge from the coupling of a flow field to lightweight, mildly deformable objects immersed within it. We model the flow field using a Lattice Boltzmann Model ...
    • Finite Volume Methods for the Simulation of Skeletal Muscle 

      Teran, J.; Blemker, S.; Hing, V. Ng Thow; Fedkiw, R. (The Eurographics Association, 2003)
      Since it relies on a geometrical rather than a variational framework, many find the finite volume method (FVM) more intuitive than the finite element method (FEM).We show that the FVM allows one to interpret the stress ...
    • Estimating Cloth Simulation Parameters from Video 

      Bhat, Kiran S.; Twigg, Christopher D.; Hodgins, Jessica K.; Khosla, Pradeep K.; Popovic, Zoran; Seitz, Steven M. (The Eurographics Association, 2003)
      Cloth simulations are notoriously difficult to tune due to the many parameters that must be adjusted to achieve the look of a particular fabric. In this paper, we present an algorithm for estimating the parameters of a ...
    • Feel the 'Fabric': An Audio-Haptic Interface 

      Huang, G.; Metaxas, D.; Govindaraj, M. (The Eurographics Association, 2003)
      An objective fabric modeling system should convey not only the visual but also the haptic and audio sensory feedbacks to remote/internet users via an audio-haptic interface. In this paper we develop a fabric surface property ...
    • Interactive Physically Based Solid Dynamics 

      Hauth, M.; Groß, J.; Straßer, W. (The Eurographics Association, 2003)
      The interactive simulation of deformable solids has become a major working area in Computer Graphics. We present a sophisticated material law, better suited for dynamical computations than the standard approaches. As an ...
    • Simulation of Clothing with Folds and Wrinkles 

      Bridson, R.; Marino, S.; Fedkiw, R. (The Eurographics Association, 2003)
      Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey an intended impression to the audience. Draping, folding, wrinkling, stretching, etc. all convey meaning, and thus each is ...
    • A Practical Dynamics System 

      Kacic-Alesic, Zoran; Nordenstam, Marcus; Bullock, David (The Eurographics Association, 2003)
      We present an effective production-proven dynamics system. It uses an explicit time differencing method that is efficient, reasonably accurate, conditionally stable, and above all simple to implement. We describe issues ...