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A Texture Synthesis Method for Liquid Animations
(The Eurographics Association, 2006)
In this paper we present a method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system. Rather than advecting texture coordinates on the surface, our algorithm ...
Simultaneous Coupling of Fluids and Deformable Bodies
(The Eurographics Association, 2006)
This paper presents a method for simulating the two-way interaction between fluids and deformable solids. The fluids are simulated using an incompressible Eulerian formulation where a linear pressure projection on the fluid ...
Generating Surface Crack Patterns
(The Eurographics Association, 2006)
We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...